Sports 4 The Blind

CHAPTER 4

Language of the Lanes


ABBA (The American Blind Bowling Association)

The sanctioning and guiding organization for blind bowlers


ALLEY

The portion of the bowling surface from the foul line to the pins on which the ball is rolled. Also known as the lane


ANCHORMAN:

In team bowling, the last man in the line-up, usually the high average bowler on the team


APPROACH

The fifteen feet of the bowling area in front of the foul line where the approach and delivery are executed


AVERAGE

An indication of the bowler's ability. It is computed by dividing the total number of pins knocked down by the total number of games rolled


BABY SPLIT

The 2-7 or 3-10 split


BACK-UP

A reverse hook. A ball that curves from left to right on the lane (right handers, opposite for left handers)


BED POSTS

the 7-10 split


BLOW

Missing standing pins with the second ball in a frame. Also called an error


BOX

In scoring, one tenth of a game. Also called a frame


BROOKLYN

A hit to the opposite pocket. Also called a jersey in some areas


BUCKET

The 1-2-3-5 or 2-4-5-8 or 3-5-6-9 leaves


CHANNEL

Modern term for the gutter


CHERRY picker

chop the front pin off of a spare leave. For example: leaving the 9 pin when trying to make the 5 & 9 leave


CLEAN GAME

A game with no open frames. Strikes or spares in all frames


COUNT

The number of pins knocked down on the first ball after a spare, or the total in two balls after a strike


CURVE BALL

A ball that moves in a rainbow type path on the lane; It begins to hook very early in its trip down the lane


DEADWOOD

Pins lying on the pindeck or in the gutters after the first ball of a delivery


DEFLECTION

The action of the pins on the ball after the ball hits them, causing the ball to veer and change direction


DODO BALL

An illegally weighted ball. Ball is off balance


DOUBLE

Two (2) strikes in a row during a game


DOUBLE PINOCHLE

The 4-6-7-10 leave


DOUBLE WOOD

Two pins standing, one directly behind the other, so it appears as one, such as the 1-5 or 3-9


DUTCH 200

A 200 game accomplished by strikes and spares


ERROR

A blow. Missing one or more standing pins on the second ball in a frame


Fence

The pins that are left that seem to create a wall. 1-2-4-7 on the left and 1-3-6-10 on the right.


FOUL

Going beyond the foul line or touching the lane or stepping beyond foul line during a delivery


FOUL LINE

The black line that separates the approach area from the lane area. The bowler must stay on the approach side of the foul line during and after the delivery


FOUNDATION

A strike in the 9th frame of a game


FRAME

One tenth of a game, also known as a box


FULL HIT

Description of ball that hits the headpin square. Usually results in splits when on first ball. Could be description of hitting target dead center


GUTTER

The channels or deep grooves on either side of the lane used to keep balls in designated area and determine a legal or illegal felled pin


GUTTER BALL

A ball that rolls off the lane and continues to the pit in the gutter


GUIDE RAIL

A mechanical device positioned on the approach to guide blind bowlers


HANDICAP

An equilizer; a certain number of pins added to an individual's or a team's score to enable bowlers of unequal ability to compete together


HEAD PIN

The number one (1) pin. Pin closest to the bowler.


HOOK

A ball that travels straight down the lane for a distance then breaks or turns sharply towards the pins


KEGLER

Another term for bowler, coming from the German word "KESEL


KICKBACK

The high side partitions at the pit end of the lane


KING PIN

The number five (5) pin


LANE

Same as alley. Where the ball is rolled


LEAVE

The pins that are left standing after the first ball is rolled


LINE

A gamey the full ten (10) frames. Also used to designate area of lane where bowler is rolling first ball


LOFT

Throwing the ball out on the lane so that it travels in the air about thirty inches or more before hitting lane


MARK

A strike or a spare


MISS

Same as blow or error. Missing the standing pins with the second ball in a frame


NOSE HIT

A ball that hits the headpin square in the middle


OPEN

A frame without a strike or spare


PERFECT GAME

A game of 300, achieved by rolling twelve (12) strikes in a game (1 in each frame+2 extra in 10th)


PIT

The space at the end of the lane where the pins fall when hit


PIN BOWLING

Using the pins alone as a means of aiming the ball


PITCH

The angles of the holes drilled in a bowling ball


POCKET

The "strike zone" between the 1 & 3 pins for righthanders and the 1 & 2 pins for lefthanders


RAILROAD

The same as a split


RETURN

The track on which the ball returns from the pit to the ball rack on the approach


RUNWAY

The same as the approach


SLEEPER

The hidden or obscured pin in a leave. (See "DOUBLE WOOD")


SPAN

The distance between the thumb and finger holes on the ball


SPARE

Getting all ten pins down with both balls in a frame


SPLIT

Two or more pins standing after the first ball, with one or more pins missing in between. THE HEADPIN MUST BE DOWN


SPOT BOWLING

Using rangefinders or a spot on the lane as a point of aim for the ball


STRAIGHT BALL

A ball that travels down the lane without veering to the right or left from the time of release


STRIKE OUT

Rolling three (3) strikes in the 10th frame


TURKEY

Rolling three (3) strikes in a row during the game


USBC

The United States Bowling Congress, the controlling body for bowling in the United States


WORKING BALL

A ball with great spin that, when it hits, produces a great deal of pin action

All Information on this website came from ABBA website Click Here

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